petite mort In this issueLa Premiére No.1 2003
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Rad Race screenshot
Nintendo's Rad Racer is #1 on Cory's "To Hack" list this winter. Big blue sky with clouds... I'm beginning to notice a similarity in the games he hacks...

 

 

 

 

 

 

 

 

 

 

Shenmue screenshot
Playing games within games. Sega 's still making virtual money off of its legacy game Hang On (1985) by including it in Shenumue (2001) and charging some 100 Yen to play!

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By the way, in that Super Mario CloudZ piece how did you isolate that cloud?
By trial and error. I think it's important to take things out of the dumpster and make them pretty. It's just pop culture. We really don’t have use for these things anymore. There are about 40 million of these laying around. In every Salvation Army you can find one of these or the Legend of Zelda. It's important to reuse all the junk that's thrown away.

I guess it's like you said before that you like being thorough!
Yes, everything has the potential to be art.

Speaking of rummaging through junk, I'm reminded of Landfill, Mark Napier's browser that allows you to type in a URL and toss it in this pile virtual web junk.
I also like hacking these cartridges because technically it's illegal. But technically, in my works, it's not copyright infringement because those are the original clouds on the original chip, it's not a copy.

Until you put your name on it. As an artist you shouldn't really get in trouble for that, do you? Or does it depend on what the stakes are?
In my case NOT VERY high! At this point that’s my bed over there! (pointing to small bunk bed by hall) But if someone is making loads off of Mario cartridge then that might be a problem.

But at that point you would definitely be cutting Nintendo some checks!
Someone did tell me that awhile ago that Nintendo might support artists.

I saw an ad the other day for the latest Mario game Super Mario Sunshine. It seems like he is still raking in some cash for those guys. So much is happening in the gaming console world!
Microsoft's got their foot in the door with the Xbox, but I think they are doing really badly against the other guys. Since they have lots of money that will help them stay afloat and eventually create something good.

Or they might just buy out the other guys like Macromedia did.
I think Nintendo is still making money off of Zelda too. I just read this comic called the Zelda Diaries. Those Nintendo characters and games were really addictive and I guess they still are! I remember going to my friend house and he was really into Nintendo -that's the worst kind of friend to have: one that plays Nintendo all the time. But even with that said, for my next project I wanna work with Rad Racer, the original racing game!

I just recently got hooked played Shenmue. With the help my brothers, we played and finished it with in about a week. We did a sort of tag team marathon off and on: one person would play until exhaustion or hunger won them over and then pass the controller to the next person -it was almost non-stop. Anyhow, it's a pretty true-to-life game that is played in accelerated real time. Ryo Hazuki, the main character must eat, sleep, and work just like real life. It's kind of like Sims but it allows you to toggle between omniscient and first person views, oh- the language people speak is coherent not like jumble you hear in Sims.One interesting thing about Shenmue is if you get bored of playing the game there is an arcade in Ryo's village where you can hang out and play classic Sega games like Road Rash, the motorcycle counter part to RAD RACER.

What's the point?

You have to solve the mystery of your father's death but it takes forever because you have to make money, sleep, and make friends. It's also very disappointing in the end because the guy who killed your father... Well maybe I should let you play it and find out for yourself what happens in the end. But perhaps the point, outside of solving the mystery of your fathers death, is that you don’t ever have to leave your real home -you can just live in the world inside your computer. X

 

 


Links in this interview in order of appearance:

Beige Records:
http://www.beigrecords.com

Paperrad magazine online :
http://paperrad.org

Macromedia's "The History of Flash" by Jonathan Gay:
http://www.macromedia.com/macromedia/events/john_gay/page04.html

Rephlex Records:
http://www.rephlex.com

Bodenstandig 2000:
http://bodenstandig.de

Version Fest 03:
http://www.versionfest.com

Version Fest Submission page:
http://www.versionfest.com

Museum of Contemporary Art chicago:
http://www.mcachicago.org

Cory's and Alex's Low Level All-Stars page:
http://rhizome.org/Low_Level_All_Stars

Cory's Carnivore page:
http://www.beigerecords.com/cory/carnivore

Radical Software Group:
http://www.rhizome.org/RSG

EyeBeam Museum for Digital Art:
http://www.eyebeam.org

2600 "The Hacker's Quarterly":
http://www.2600.com

Hackers 2002 H2K2:
http://www.h2k2.net

Taketo Shimada:
www.harvestwors.org/tellusWEB
www.chachacharmine.com

Aerosol Planet:
http://www.aerosolplanet.com

intellivision:
http://www.intellivisionlives.com

I Shot Andy Warhol (write up):
http://www.movingimage.us/alt/culture.html#Andy

Jonah and Chelsea Peretti website:
http://www.chelseaperetti.com

Jonah and Chelsea Paretti's website blackpeopleloveus.com:
http://www.blackpeopleloveus.com

Jonah and Chelsea Paretti's Nike Email Project info:
http://www.shey.net/niked.html

Nintendo:
http://www.nintendo.com

Escape From Boring Beige: 'Modders' Soup Up the Box by Howard Millman. NYTimes, December 5, 2002:
http://www.nytimes.com/2002/12/05/technology/circuits/05modd.html

Gentlemen, Start Hacking Your Engine by Chris Dixon, NYTimes 2002:
http://www.nytimes.com/2003/01/09/technology/circuits/09rods.html

Jodi links:
http://www.jodi.org
http://404.jodi.org
http://asdfg.jodi.org
http:/oss.jodi.org
http://text.jodi.org

Extreme programming F.A.Q.
http://www.jera.com/techinfo/xpfaq.html

Sonar festival (spain):
http://www.sonar.es

CCCB (Center of Contemporary Culture of Barcelona:
http://www.cccb.org

Drexciya:
http://www.phinnweb.com/links/artists/drexciya

Guggenheim Museum:
http://www.guggenheim.org

Metropolitan MUseum of Art, New York City:
http://www.metmuseum.org

Cory's Super MArio Cloudz project:
http://www.post-data.org/beige/mario_project.html

Mark Napier's landfill project:
http://www.potatoland.org/landfill

New Super MArio's Sunshine game:
http://www.nintendo.com/games/gamepage/gamepage_main.jsp?gameId=824

Rad Racer the game:
http://www.vgmuseum.com/reviews/nes/rad

Shenmue the game:
http://www.shenmue.com

 

 

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