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‹‹ previous page | pg.4 By the way, in that Super
Mario CloudZ piece how did you isolate that cloud? I guess it's like you said before that
you like being thorough! Speaking of rummaging through junk, I'm
reminded of
Landfill, Mark Napier's browser that allows you to type in a URL and
toss it in this pile virtual web junk. Until you put your name on it. As an artist
you shouldn't really get in trouble for that, do you? Or does it depend
on what the stakes are? But at that point you would definitely
be cutting Nintendo some checks! I saw an ad the other day for the latest
Mario game Super
Mario Sunshine. It seems like he is still raking in some cash for
those guys. So much is happening in the gaming console world! Or they might just buy out the other guys
like Macromedia did. I just recently got hooked played Shenmue. With the help my brothers, we played and finished it with in about a week. We did a sort of tag team marathon off and on: one person would play until exhaustion or hunger won them over and then pass the controller to the next person -it was almost non-stop. Anyhow, it's a pretty true-to-life game that is played in accelerated real time. Ryo Hazuki, the main character must eat, sleep, and work just like real life. It's kind of like Sims but it allows you to toggle between omniscient and first person views, oh- the language people speak is coherent not like jumble you hear in Sims.One interesting thing about Shenmue is if you get bored of playing the game there is an arcade in Ryo's village where you can hang out and play classic Sega games like Road Rash, the motorcycle counter part to RAD RACER. What's the point? You have to solve the mystery of your father's death but it takes forever because you have to make money, sleep, and make friends. It's also very disappointing in the end because the guy who killed your father... Well maybe I should let you play it and find out for yourself what happens in the end. But perhaps the point, outside of solving the mystery of your fathers death, is that you don’t ever have to leave your real home -you can just live in the world inside your computer. X
Links in this interview in order of appearance: Beige Records: Paperrad magazine online : Macromedia's "The History of Flash" by Jonathan
Gay: Rephlex Records: Bodenstandig 2000: Version Fest 03: Version Fest Submission page: Museum of Contemporary Art chicago: Cory's and Alex's Low Level All-Stars page: Cory's Carnivore page: Radical Software Group: EyeBeam Museum for Digital Art: 2600 "The Hacker's Quarterly": Hackers 2002 H2K2: Taketo Shimada: Aerosol Planet: intellivision: I Shot Andy Warhol (write up): Jonah and Chelsea Peretti website: Jonah and Chelsea Paretti's
website blackpeopleloveus.com: Jonah and Chelsea Paretti's Nike Email Project info: Nintendo: Escape From Boring Beige: 'Modders' Soup Up the Box by Howard Millman. NYTimes, December 5, 2002: Gentlemen, Start Hacking Your Engine by Chris Dixon,
NYTimes 2002: Jodi links: Extreme programming F.A.Q. Sonar festival (spain): CCCB (Center of Contemporary Culture of Barcelona: Drexciya: Guggenheim Museum: Metropolitan MUseum of Art, New York City: Cory's Super MArio Cloudz project: Mark Napier's landfill project: New Super MArio's Sunshine game: Rad Racer the game: Shenmue the game:
‹‹ previous page | pg.4 |
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